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<td colspan="2"><a name="O"></a><a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-A.html">A</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<font style="bold" size="10px" color="black">O</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_o">_o</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td>
   These objects are used to reduce recursive parameters internally.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#O">O</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_oa">_oa</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_ob">_ob</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxList.html#object">object</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxList.html">FlxList</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Stores a reference to a <code>FlxObject</code>.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_oc">_oc</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#_off">_off</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Stores the 'off' or normal button state graphic.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#OFF">OFF</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   No auto-tiling.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#offset">offset</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
  If you changed the size of your sprite object to shrink the bounding box,
  you might need to offset the new bounding box from the top-left corner of the sprite.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#_offT">_offT</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Stores the 'off' or normal button state label.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_ol">_ol</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#_on">_on</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Stores the 'on' or highlighted button state graphic.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#on">on</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Use this to toggle checkbox-style behavior.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#on">on</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Determines whether the emitter is currently emitting particles.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onClose()">onClose</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called when the player presses the Close button.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onDelicious()">onDelicious</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called when the player presses the del.icio.us button.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onDigg()">onDigg</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called when the player presses the Digg button.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onDonate()">onDonate</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called when the player presses the Donate button.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#ONE">ONE</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#onEmit()">onEmit</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Triggered whenever this sprite is launched by a <code>FlxEmitter</code>.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#onFloor">onFloor</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Flag that indicates whether or not you just hit the floor.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#onFocus()">onFocus</a>(event) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal event handler for input and focus.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#onFocusLost()">onFocusLost</a>(event) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal event handler for input and focus.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#onKeyUp()">onKeyUp</a>(event) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal event handler for input and focus.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#onMouseUp()">onMouseUp</a>(event) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal function for handling the actual callback call (for UI thread dependent calls like <code>FlxU.openURL()</code>).</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onReddit()">onReddit</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called when the player presses the Reddit button.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#onScreen()">onScreen</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Check and see if this object is currently on screen.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onStumble()">onStumble</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called when the player presses the StumbleUpon button.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#_onT">_onT</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Stores the 'on' or highlighted button state label.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#_onToggle">_onToggle</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Used for checkbox-style behavior.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onTwitter()">onTwitter</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Called when the player presses the Twitter button.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#openURL()">openURL</a>(URL) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Opens a web page in a new tab or window.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_or">_or</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a> &mdash; Package</td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a> &mdash; Package</td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#origin">origin</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   WARNING: The origin of the sprite will default to its center.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#_originalSeed">_originalSeed</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Internal random number calculation helpers.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_ot">_ot</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html#_out">_out</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html">FlxMouse</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Helper for mouse visibility.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#overlap()">overlap</a>(BothLists, Callback) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td>
   <code>FlxQuadTree</code>'s other main function.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#overlap()">overlap</a>(Object1:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, Object2:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, Callback) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Call this function to see if one <code>FlxObject</code> overlaps another.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#overlapNode()">overlapNode</a>(Iterator:<a href="org/flixel/data/FlxList.html" onclick="javascript:loadClassListFrame('org/flixel/data./class-list.html');">org.flixel.data:FlxList</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
<td width="20"></td><td>
   An internal function for comparing an object against the contents of a node.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#overlaps()">overlaps</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Checks to see if some <code>FlxObject</code> object overlaps this <code>FlxObject</code> object.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#overlaps()">overlaps</a>(Core:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Checks for overlaps between the provided object and any tiles above the collision index.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#overlapsPoint()">overlapsPoint</a>(X, Y, PerPixel) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Checks to see if a point in 2D space overlaps this <code>FlxObject</code> object.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#overlapsPoint()">overlapsPoint</a>(X, Y, PerPixel) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
<td width="20"></td><td>
   Checks to see if a point in 2D space overlaps this FlxCore object.</td>
</tr>
<tr>
<td style="padding-bottom:20px" colspan="2"></td>
</tr>
<tr>
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